… as in I probably need some for starting a World of Warcraft blog when my actual play time is less than it once was. However, that’s sort of the point. When you have less time to play the game, it’s even more important to eke every bit of fun out of it you can. There are two purposes to this: to write about the ways in which I’m wringing every little drop of liquid (i.e. fun) out of the sponge that is WoW so that maybe someone else can benefit, and to get more joy out of what time I am able to spend in the game by then writing about it. There must be other folks like me out there — people who love playing games, perhaps especially this game, but who are folks with full lives, obligations, kids to chase, etc.
It looks like Blizz have posted some further details on the Mastery system coming in Cataclysm. As I tweeted earlier, I am intrigued, yet cautious.
Many of the changes that have been made since Wrath, or maybe even further back, seem to be designed to make the game easy mode. At the same time, I find the idea of not having cookie cutter talent builds, or of not being told I’m a gimp for not choosing this one particular talent particularly appealing.
I don’t know if these changes will actually result in that, though. It seems to me that the min-maxers or theorycrafters or what-have-you will always run the numbers and say, definitively, that this one way of speccing and of playing is best, and that there are few viable alternatives, if any.
I’d like this to lead to more character customization, but I don’t have much faith that it will. However, I do think that Blizz often has a better idea of what’s good for the game (if not good for me) than I do, and so I’ll cross my fingers and hope that it turns out to be as much fun as they’re making it seem.
I was going to make a short post just to say that I had finally earned that last point in Thrown Weapons and been granted the Master of Arms achievement. Then I read a new blue post about the changes in stats coming with Cataclysm. This piece in particular, under the heading “Going Away Completely,” caught my attention:
Weapon Skill – This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
I guess it’ll turn into a Feat of Strength achievement, probably, but gosh, that sure feels like a whole lot of work for nothing. Maybe I can use it the next time we’re talking about questing uphill in the snow both ways, back in the old WoW days (and liking it!)
I just read (more than two weeks late to the party, apparently) that they fixed the two quests that got me all frustrated when working on Outlands Loremaster. I have a feeling that’s what I’m going to be working on this weekend, now (when I’m not playing White Knight Chronicles).
I’ve had a little side project going this week. I decided that I wanted to level Inscription on some alt or other. I already have a maxed out Herbalist, so I didn’t figure it would be that rough. And really, overall, it wasn’t. I was lazy most of the time and just bought my herbs, with a few exceptions for those brackets where herbs were too overpriced or rare. (High 30s herbs, I’m looking at you!)
Due to the coolness of TBC folks and their almost constant willingness to run heroic randoms, I was able to finish the heroic versions of Azjol-Nerub and Gundrak over the weekend. There were a few deaths, and a couple of them were mine, but overall it seemed to go pretty smoothly and my EoT count climbed. It’s still nowhere near the 230 I need, but that’ll come in time. Since it was a random, I also earned a couple Emblems of Frost. I suppose I could downgrade them to EoTs to increase that count, but I doubt I will.
I decided to spend yester evening wrapping up the Dinner Impossible achievement, which requires that you serve a Great Feast in each battleground (not counting IoC). I had already done Arathi Basin over the weekend, so last night I did each battleground one by one. Every single one was a loss.